Post by Joure on Oct 11, 2016 18:21:06 GMT
All changes will be updated here:
___________________________________________________________________________
24/02/2017
Changed:
Fixed:
___________________________________________________________________________
14/02/2016
New:
Fixed:
Changed:
___________________________________________________________________________
31/12/2016
STARDROP
Fixed:
ECHOES
Fixed:
Tweaked:
___________________________________________________________________________
13/10/2016
Fixed:
New:
___________________________________________________________________________
12/10/2016
Fixed:
Changed:
New:
___________________________________________________________________________
___________________________________________________________________________
24/02/2017
Changed:
- Updated the security camera trigger sound effect. A new sound effect has been created as a better indicator.
- Slight HUD layout update.
- All sounds have been updated and been given a new soundclass. All the new sound classes have been extended into the sound options menu. So you'll now be able to change the music volume, dialogue volume, the effects volume and the ambience volume individually as well as the overall sound volume.
On top of that all current sounds have been put into their proper sound classes and each sound class has been given a new default value. This means that in general dialogue values are higher then let's say music or sound effects classes.
Fixed:
- SRO Missions are now properly saved. Players can now quit at any point during a mission and then able to resume from the last check point.
- The volume options in general have been given a slight visual tweak and the slider now goes from 0 to 100 and the values are rounded. No awkward values of 1.455 or anything like that anymore.
___________________________________________________________________________
14/02/2016
New:
- A new HUD has been implemented when wearing the APD suit and helmet. New functionalities include:
- DataPad updates notification.
- A reticle that becomes visible whenever the player is close to an object they can inspect.
- A notification if the battery power is low or recharging.
- A notification when in Zero Gravity mode.
Fixed:
- Changed how the continue system works (Still WIP). You will now be able to continue with an SRO mission but the player will start at the starting area of its current mission, this should be fixed in the next update.
- Changed the way the SRO mission system works and will now reset all SRO saved data when selecting "SRO MISSIONS" from the main menu.
- Fixed a bug where the mouse would dissappear when pausing the game while using any interface. This no longer happens and the mouse will remain visible when un-pausing the game.
- several other minor fixes regarding HUD elements.
Changed:
- Changed the Stamina and Power meters that are now in line with the new HUD aesthetics.
- Changed the positioning of the first person helmet view that now takes up less space on-screen.
- Completely revamped the lighting in several maps for optimization and aesthetic reasons. These include: MCCV-2 Deck 1, SD-01 Deck 1, SD-01 Deck 0 (Bridge).
- Added/updated several new assets (objects) throughout the game as well as changing some level geometry with new assets.
- Tweaked Aryns stamina. She's now able to run more then twice as far.
___________________________________________________________________________
31/12/2016
STARDROP
Fixed:
- A bug where mouse/gamepad inverts sometimes got reset during gameplay.
- A bug on board the SD-01 on Deck 3. The elevator door would open itself when the Android triggered the alarm. This has been fixed and you will need to reset the security system before you can open the elevator door again.
ECHOES
Fixed:
- An issue where you couldn't activate the control panel at the end of the mission.
- Some other small fixes that won't break certain parts of the mission.
Tweaked:
- Zero Gravity feature has been tweaked so that there's a slight fritcion when you touch any ground surface. This should increase ease of movement when moving downwards.
___________________________________________________________________________
13/10/2016
Fixed:
- Some background music not playing (Both 32 and 64 Bit versions).
New:
- Added STARDROP - Chapter One 32 Bit verion.
___________________________________________________________________________
12/10/2016
Fixed:
- several spelling errors across a number of computer interfaces aboard the SD-01.
Changed:
- Changed the trigger conditions for the final scene in Aryn's apartment. (some players wouldn't trigger it thinking there's nothing left to do)
- Changed what happens when exiting Aryns apartment. Instead of going back the the main menu the game will go back to the Finix Ops office on the Stardocks and the SRO Missions will now be available.
New:
- Changed some of the old music on board the SD-01 to STARDROP's new OST. (Thanks to Kevin MacLeod for his awesome work).
___________________________________________________________________________