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Post by Juris Storm on Nov 5, 2016 21:05:49 GMT
Team V, very happy you are making this game. Downloaded the early build of the game via Steam and had my first look around. Good stuff! 1) I checked off "Invert Y Axis" in the Options/Game Options screen, but every time there's a transition (taking the lift from one deck to another, etc.), the inversion flips. Not sure if this is a known bug, but wanted to call your attention to it. 2) character movement seems slow -- almost feels like you're walking under water. Is there a way to increase walking speed a bit without having to use the sprint function? Love the art style and music in this game! Keep at it!
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Post by sensi on Nov 6, 2016 9:08:00 GMT
Hey Dwgarcia ! Welcome and thank you for you feedback ! =) We know about the slow movement, need some optimization currently (There is only the 32Bits version for now. This is probably due to it.) In the next version these minor problem should be fixed. Thanks for mentioning the bug and i hope you will continue to enjoy
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Post by Joure on Nov 6, 2016 9:58:30 GMT
Team V, very happy you are making this game. Downloaded the early build of the game via Steam and had my first look around. Good stuff! 1) I checked off "Invert Y Axis" in the Options/Game Options screen, but every time there's a transition (taking the lift from one deck to another, etc.), the inversion flips. Not sure if this is a known bug, but wanted to call your attention to it. 2) character movement seems slow -- almost feels like you're walking under water. Is there a way to increase walking speed a bit without having to use the sprint function? Love the art style and music in this game! Keep at it! Thank you for stopping by and give us some feedback. 1) I wasn't aware of the bug regarding the "invert Y axis" and I will attempt to solve this as soon as possible. I think for now to circumvent the issue, you can delete the options save game which will revert all the changes. (This won't delete your progress) Obviously you'll have to change all the other options back to your liking but it should prevent the game from switching it to inverted for now. The options itself is not completely finished, it's missing a few more sound options and I want to separate mouse and controller axis as well. Keybinding is also on the menu. You can find the savegame files here: C:\Users\"yourusername"\AppData\Local\STARDROP\Saved\SaveGames 2) As for the walking speed. I'm not sure if I can add in walking speed option, but I might look into that at some point. The reason it's at the speed it's at right now is simply because it's in line with the exploration mindset behind the game. I'll admit that it is indeed slow and might be prompt for further fine tuning but I want to encourage players to take their time and not run past everything and maybe miss something. The only way I think this can be properly addressed is a walking speed option that will allow players to set it a tad higher without the game becoming fast paced, which it's simply not designed for. I hope you had a good time other then that and there's still a lot more to come. Story wise everything is just getting started and I am currently working on a new side mission that's becoming slightly bigger then anticipate but nonetheless will be just as immersive as the main campaign. Thanks for the feedback much appreciated !!!
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