Post by Orphanage on Feb 23, 2017 17:19:47 GMT
Joure said:
I wish this update includes keybinding but it's just not as easy as I initially thought. I went through two store bought systems which are simply incompatible with how the game is set up.This is incredibly odd because it should not have to be this way. There are two other systems I have not yet tried and I will have to evaluate which one I think would be the best choice.
So for now a keybinding system is still pending. In other news I have also began using a proper detection system for certain objects in the game. As some of you will have noticed, the interfaces in the game can sometimes act a little wonky. I have tested a new method and so far this seems to be an incredibly stable system that I will implement on a few other objects. This new system will make it into the next update.
As for this update, enjoy the new sound options and som other minor but pretty neat changes and additions. :)
Changed:
Updated the security camera trigger sound effect. A new sound effect has been created as a better indicator.
Slight HUD layout update.
All sounds have been updated and been given a new soundclass. All the new sound classes have been extended into the sound options menu. So you'll now be able to change the music volume, dialogue volume, the effects volume and the ambience volume individually as well as the overall sound volume.
On top of that all current sounds have been put into their proper sound classes and each sound class has been given a new default value. This means that in general dialogue values are higher then let's say music or sound effects classes.
Fixed:
SRO Missions are now properly saved. Players can now quit at any point during a mission and then able to resume from the last check point.
The volume options in general have been given a slight visual tweak and the slider now goes from 0 to 100 and the values are rounded. No awkward values of 1.455 or anything like that anymore.
As usual, thanks for the reading and good luck!